Connectivities.gif (6930 bytes)

CompConnect.gif (2225 bytes) 

 

Activity Structures

 


Activity Structures empower teachers to create effective educational Internet-based  experiences for students that are seamlessly tied to the curriculum.   Judi Harris, Department of Curriculum and Instruction, University of Texas at Austin has defined, collected, and categorized them into three major types:

Judi Harris' Network-Based Educational Activity Structures
http://ccwf.cc.utexas.edu/~jbharris/Virtual-Architecture/Foundation/index.html

 

Online Projects - Teachers Connect

Ghost Chasers Across the Carolinas 

Positively Trashy Online Project 

Ghosts Across the Carolinas - http://www.geocities.com/Athens/Rhodes/6470/index.html
"Ghosts Across the Carolinas" is an online, collaborative project tied to the North Carolina Standard Course of Study. It is directly linked to 43 Fourth Grade objectives from the following curricular areas: Computer Skills, Information Skills, English/Language Arts, and Social Studies. During the project's timeline, participants will explore local history and geography, read and write NC ghost stories, contribute

to a NC resource databank, engage in "global classroom" keypal exchange, and abide by Acceptable Use and Fair Use guidelines.

Participants can join "Ghosts Across the Carolinas" with such minimal technology requirements as e-mail, word processors, and Internet access. Other peripheral equipment such as digital cameras, scanners, and web authoring tools could bring added value to the project experience.

Positively Trashy - http://www.geocities.com/EnchantedForest/Creek/3675/
"Positively Trashy" is an online, collaborative project tied to the North Carolina Standard Course of Study.  It is directly linked to goals and objectives in grades 1-8 from the following curricular areas: Social Studies, Computer Skills, Science, Math, Healthful Living, Guidance, and Art.

During the project's timeline, participants will: complete a trash survey, participate in a Town Meeting (desktop video conferencing), contribute to a recycling database, engage in "global classroom" keypal exchange, abide by Acceptable Use and Fair Use.

Participants can join "Positively Trashy" with such minimal technology requirements as e-mail, word processors, and Internet access. Other peripheral equipment such as digital cameras, scanners, and web authoring tools could bring added value to the project experience.

Top


KeyPals

The electronic writing partners concept involves keypals (long distance writing collaborators) and technology (word processing and electronic mail). It helps to build connections in the real world and can be a perfect example of technology and curriculum integration.

THE KYOTO PROJECT: Using E-mail to Connect Classes
http://www.teachers-connect.net/cc/98-99/kyoto.htm

Gaggle.Net

Gaggle.Net is a free student email system for schools.  They are providing student email accounts similar to Hotmail.  The difference is  that these accounts can be monitored and controlled by the school.   The messages are automatically monitored for inappropriate language, and the students can be restricted as to whom they can communicate with.  The teacher can go in at any time and review all of the student messages.  Students can use the email accounts from any computer in the classroom,  the library or at home.

Any school or district that wants to sign up can go to http://www.gaggle.net. There is a sign up form on the web site. The service is 100% free for students and schools.

Gaggle, Inc. Free monitored email for schools 818-784-6101 fax: 818-784-6304 Jeff Patterson

Top


ThinkQuest

For those who are not familiar with ThinkQuest, it is a project that asks students to create web sites.  The web sites, however, must be designed to help other students learn something.  ThinkQuest's - http://www.thinkquest.org/ goal is to create a library of student-designed and -constructed web sites that will be available to students and teachers around the world…for free.  At present, there are more than 2000 sites up being visited approximately 3,000,000 times a day.  An additional goal of the project is to give students a experience of working in teams, setting goals, solving problems, and constructing a curriculum-based web site that will be used by people world-wide.  David Warlick of The Landmark Project has conducted many workshops for prospective ThinkQuest coaches across North Carolina.

Other sites from Landmarks are:

Raw Materials for the Mind:
Teaching & Learning in Information & Technology Rich Schools
David Warlick
The Landmark Project - http://landmark-project.com
919-571-3292
David@landmark-project.com
Raleigh, North Carolina

Top


WebQuest

"A WebQuest is an inquiry-oriented activity in which some or all of the information used by learners is drawn from the Web. WebQuests are designed to use learners' time well, to focus on using information rather than looking for it, and to support learners' thinking at the levels of analysis, synthesis, and evaluation."
Bernie Dodge, San Diego State University

Learn about WebQuests and how to create one.

Top

Back to Home

November 19, 2005